/ Projects / Slot machine game imitator
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Slot machine game imitator
(C) 2003 A.V. Hokkanen, A.A. Shalyto
Saint-Petersburg State University of Information Technologies, Mechanics and Optics
The purpose of this project was to develop a slot machine game application based on SWITCH-technology. The main advantage of this technology is in the naturalness of its solution.
This project shows that use of automatons in event-driven systems imitation software development is very effective. Also, the object-oriented and automaton-based approach in programming combination is demonstrated.
A state machine object-oriented approach in reactive systems software development is used. This project was implemented in a Borland Delphi 7.0 in a Borland Object Pascal language.
In our opinion, this project answers a question asked by Alexander Chizov (firstname.lastname@example.org) on http://cooler.it/ : “of course, we’ve studied the finite state automaton theory, but how is it related to programming?”