Control system of the units for computer games-strategies



© M.I. Gavrilov, M.D. Medvinskiy, A.A. Shalyto

Saint-Petersburg State University of Information Technologies, Mechanics and Optics

Project documentation
Executable program
Source code

Annotation

Authors of this work have explored if it was effective to use SWITCH-tehnology to organize a control process by user of numerous units for the wellknown computer games-strategies.

Such games are intended for the playing of the few players. Each player can rule over hole infrastructure. Some players can be computer bots. During the game process player can develop his small factories to a large industry and build a powerful army to decisively defeat the opponent’s infrastructure. The aim of the game is to develop and build army quicker than opponent. Various military equipment and technologies make the game process more interesting and attractive.

Instead of developing computer “artificial intelligence” authors focused their efforts on creating a user’s control system of the game units based on the popular computer game-strategy “StarCraft” created by Blizzard Entertainment in 1998.

Using of the SWITCH-technology simplified both the coding and debugging process and interpretation of organization of the models which are used in the game.

In many respects game development is in general an indicator of programming evalution. Therefore this work is a peculiar “durability test” of the SWITCH-technology. Succesful realization of this task shows that the SWITCH-technology has passed this testing.