Slot machine game imitator



(C) 2003 A.V. Hokkanen, A.A. Shalyto

Saint-Petersburg State University of Information Technologies, Mechanics and Optics

Click here to download project documentation in pdf format (474 KB)
Click here to download project executable in zip archive (337 KB)
Click here to download project sources in zip archive (72 KB)

Annotation

The purpose of this project was to develop a slot machine game application based on SWITCH-technology. The main advantage of this technology is in the naturalness of its solution.

This project shows that use of automatons in event-driven systems imitation software development is very effective. Also, the object-oriented and automaton-based approach in programming combination is demonstrated.

A state machine object-oriented approach in reactive systems software development is used. This project was implemented in a Borland Delphi 7.0 in a Borland Object Pascal language.

In our opinion, this project answers a question asked by Alexander Chizov (chizh@irk.ru) on http://cooler.it/ : “of course, we’ve studied the finite state automaton theory, but how is it related to programming?”