ru.ifmo.knim.controlled
Class GameObject
java.lang.Object
ru.ifmo.knim.controlled.GameObject
- All Implemented Interfaces:
- com.evelopers.unimod.runtime.ControlledObject
- public class GameObject
- extends java.lang.Object
- implements com.evelopers.unimod.runtime.ControlledObject
This is the class that controls the game process
- Author:
- Anthony Yakovlev
Method Summary |
boolean |
x1(com.evelopers.unimod.runtime.context.StateMachineContext context)
|
boolean |
x2(com.evelopers.unimod.runtime.context.StateMachineContext context)
|
boolean |
x3(com.evelopers.unimod.runtime.context.StateMachineContext context)
|
void |
z1(com.evelopers.unimod.runtime.context.StateMachineContext context)
|
void |
z2(com.evelopers.unimod.runtime.context.StateMachineContext context)
|
void |
z3(com.evelopers.unimod.runtime.context.StateMachineContext context)
|
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GameObject
public GameObject()
z1
public void z1(com.evelopers.unimod.runtime.context.StateMachineContext context)
x1
public boolean x1(com.evelopers.unimod.runtime.context.StateMachineContext context)
z2
public void z2(com.evelopers.unimod.runtime.context.StateMachineContext context)
x2
public boolean x2(com.evelopers.unimod.runtime.context.StateMachineContext context)
z3
public void z3(com.evelopers.unimod.runtime.context.StateMachineContext context)
x3
public boolean x3(com.evelopers.unimod.runtime.context.StateMachineContext context)