A C D E F G I M N P R S T U W X Z

S

StatusPanel - class ru.ifmo.knim.screens.StatusPanel.
Status panel with capability to draw separating line & to display text message.
StatusPanel(int, int) - Constructor for class ru.ifmo.knim.screens.StatusPanel
Constructor.
StonePanel - class ru.ifmo.knim.screens.StonePanel.
Represents a panel with stones
StonePanel(int[], ImageIcon, int) - Constructor for class ru.ifmo.knim.screens.StonePanel
Constructs a new stone panel object.
sendSafeMove() - Method in class ru.ifmo.knim.main.GamePlay
Computes and makes move using the safe strategy
sendUnsafeMove() - Method in class ru.ifmo.knim.main.GamePlay
Computes and makes move using the unsafe strategy
setBadMovesLeft(int) - Method in class ru.ifmo.knim.main.GameInfo
Sets the amount of phora moves
setGameOver(boolean) - Method in class ru.ifmo.knim.main.MoveResult
Say that the game is over or not
setGetDifficulty(int) - Method in class ru.ifmo.knim.main.GameInfo
Very cool function -- analog of compareAndSet primitive
setSize(int, int) - Method in class ru.ifmo.knim.screens.StatusPanel
Resizes status panel.
setStones(int[]) - Method in class ru.ifmo.knim.main.GameInfo
Set array of stones as rules for new game
setWinner(int) - Method in class ru.ifmo.knim.main.MoveResult
Set id of a winner

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