Game "La Redada"



© 2007 ã. K.V. Egorov, P.Ì. Raikov

Saint-Petersburg State University of Information Technologies, Mechanics and Optics

Project documentation
Java-applet
Source code

Annotation

The project purpose is to demonstrate the effectiveness of the automata programming for a specific class of multiagent systems in the form of the game "La Redada". There were used two free programming tools: UniMod and ArgoUML. UniMod was used for the program logic code generation with building corresponding class diagrams and ArgoUML - for building class diagram to get a useful view of the whole program. Combining these methods of visual programming simplifies program understanding and avoids most of the mistakes associated with incorrect logic or inexact design of the whole system.